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Edoardo Spadoni

Software Engineer and Open Source Maintainer


About


Staff Software Engineer with 12+ years of experience designing and scaling distributed systems in Go, primarily in remote-first, async environments.

I focus on high-leverage technical work: architecture, complex problem solving, and unblocking teams when solutions are unclear or trade-offs are non-trivial. I write code selectively, where quality, performance, and long-term maintainability matter most.

I currently provide technical leadership for core backend systems, mentoring a small team and supporting architectural decisions, while remaining hands-on on critical paths.

Core maintainer of widely adopted open-source projects (100,000+ users globally), with strong ownership from design to production and a product-oriented mindset.


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You can follow me and my work on GitHub @edospadoni.